![]() Constellation data can be loaded from Katamari Damacy to help with this task. ![]() Upon fulfilling each fan’s request, the katamari is given to the King, which he uses to create a new planet in the Cosmos, this continues until there are enough planets in the cosmos to roll up the Sun using the Earth as a katamari. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans. The Prince receives a request from a fan at the start of the game. Since the release of the original game, the KING OF ALL COSMOS and his son the PRINCE have acquired a fan base. The concept for this game is as idiosyncratic as its predecessor. This is the last game in the series that had involvement with the series creator KEITA TAKAHASHI. It is the sequel to the previous year’s sleeper hit, KATAMARI DAMACY. ![]() This page lazily generated with currently existing technology in 0.0090920925140381 seconds - Layout and graphics ©1999-2022. It was released in Japan on July 6, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. Minna Daisuki Katamari Damacy PlayStation 2 The Best (NTSC-J) Languages Size CRC32 Region Serial Japanese: 0K: Unknown: Japan. We Love Katamari (or We ♥ Katamari), known in Japan as Minna Daisuki Katamari Damacy, is a video game developed and published by NAMCO for the PlayStation 2. The stop-at-nothing pushing prince is back and ready to reroll When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above.
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